Module:IntroSentence/Player

local util_args = require('Module:ArgsUtil') local util_cargo = require('Module:CargoUtil') local util_map = require("Module:MapUtil") local util_sentence = require("Module:SentenceUtil") local util_table = require('Module:TableUtil') local util_text = require("Module:TextUtil") local util_vars = require("Module:VarsUtil") local i18n = require('Module:i18nUtil')

local PlayerPronunciations = require('Module:PlayerPronunciations') local DisambigList = require('Module:IntroSentence/DisambigList').main local CompoundRole = require('Module:CompoundRole')

local m_team = require('Module:Team') local h = {}

local p = {} function p.main(data, sentenceType) i18n.init('IntroSentence/Player') return h.makeOutput(data, sentenceType) end

function h.makeOutput(data, sentenceType) local tbl = { h.getSentence(data, sentenceType), DisambigList(data.id, 'Player'), }	return util_table.concat(tbl, '\n\n') end

function h.getSentence(data, sentenceType) local replacements = { PLAYER_ENTIRE_NAME = i18n.default('playerEntireName'), FIRSTNAME = data.firstname, ID = data.id and i18n.default('id', data.id) or '', LASTNAME = data.lastname, PRONUNCIATION = PlayerPronunciations.getDataAndReturnPlaceholder, NATIVENAME = h.getNativeName(data), PLAYER = i18n.default(data.ispersonality and 'personality' or 'player'), CURRENTLY = i18n.default(h.isCurrent(data) and 'currently' or 'previously'), IS_FOR_A_PLAYER = i18n.default(h.isActive(data) and 'is_present' or 'is_past'), IS_TENSE = i18n.default(h.isCurrent(data) and 'is_present' or 'is_past'), PREDICATE = h.getPredicate(data), TEAM_LIST = h.getTeamList(data), RETIRED = data.isretired and i18n.default('retired') or '', }	return util_sentence.makeReplacements(data.sentence or i18n.default('sentence' .. sentenceType), replacements) end

function h.getNativeName(data) if not data.nativename then return '' end return i18n.default(		'nativeName',		data.namealphabet or i18n.default('native'),		data.nativename	) end

function h.isActive(data) -- maybe add support if retired too return not data.died end

function h.isCurrent(data) if data.lastteampresent then return true end if data.teamStr then return true end return false end

function h.getPredicate(data) if data.lastteam == 'Suspended' then return i18n.default('predicateSuspended') elseif data.lastteam or h.hasAnyTeamList(data) then return i18n.default('predicateStandard') end return '' end

function h.hasAnyTeamList(data) if not data.currentTeamList then return false end if #data.currentTeamList > 0 then return true end return #data.currentTeamList.last > 0 end

function h.getTeamList(data) if data.hasAutoTeams then return h.getAutoTeamList(data.currentTeamList) end return h.getLegacyTeamList(data) end

function h.getAutoTeamList(currentTeamList) return util_table.printList(		util_map.copy( h.selectTeamList(currentTeamList), h.makeTeamDisplay )	) end

function h.selectTeamList(currentTeamList) if #currentTeamList > 0 then return currentTeamList end return { currentTeamList.last } end

function h.makeTeamDisplay(tbl) return i18n.default(		'roleListItem',		h.getRoleForDisplay(tbl) or i18n.default('staff'),		m_team.plainlinked(tbl.team)	) end

function h.getRoleForDisplay(tbl) if type(tbl.role) == 'table' then return tbl.role:sentence end -- idk how sub/trainee status should be determined here -- like really this case shouldn't exist anymore -- im not sure how it's possible -- but i think it was erroring without it...? local compoundRole = CompoundRole(tbl.role) return compoundRole:sentence end

function h.getLegacyTeamList(data) return h.getLegacyFirstTeam(data) .. h.getLegacyOtherTeams(data) end

function h.getLegacyFirstTeam(data) return i18n.default(		'roleListItem',		data.role:sentence or '',		m_team.plainlinked(data.teamStr or data.lastteam)	) end

function h.getLegacyOtherTeams(data) if not data.team2 then return '' end return i18n.default(		'also_staff',		h.addOtherTeams(data)	) end

function h.addOtherTeams(data) local teamlist = {} local i = 2 while data['team' .. i] do teamlist[#teamlist+1] = m_team.plainlinked(data['team' .. i]) i = i + 1 end return util_table.printList(teamlist) end

return p