Module:StatSprite

return { settings = { align = 'middle', height = 20, name = 'Stat', nolink = 'Yes', sheetsize = 108, spacing = 2, stylesheet = true, url = require( Module:Sprite ).getUrl( 'StatSprite.png', 'version=1557230074000' ), width = 20, },	sections = { { name = 'Uncategorized', id = 1 }, },	ids = { ['Ability Power'] = { pos = 2, section = 1 }, AbilityPower = { pos = 2, section = 1 }, Armor = { pos = 3, section = 1 }, ['Armor Penetration'] = { pos = 4, section = 1 }, ArmorPen = { pos = 4, section = 1 }, ['Attack Damage'] = { pos = 5, section = 1 }, ['Attack Speed'] = { pos = 6, section = 1 }, AttackDamage = { pos = 5, section = 1 }, AttackSpeed = { pos = 6, section = 1 }, ['Bonus Health'] = { pos = 11, section = 1 }, ['Bonus HP'] = { pos = 11, section = 1 }, BonusHP = { pos = 11, section = 1 }, CDR = { pos = 7, section = 1 }, ['Cooldown Reduction'] = { pos = 7, section = 1 }, ['Critical Strike'] = { pos = 8, section = 1 }, CriticalStrike = { pos = 8, section = 1 }, Energy = { pos = 9, section = 1 }, ['Energy Regeneration'] = { pos = 10, section = 1 }, EnergyRegen = { pos = 10, section = 1 }, Gold = { pos = 23, section = 1 }, ['Gold Gen'] = { pos = 23, section = 1 }, ['Gold Generation'] = { pos = 23, section = 1 }, GOLD_ICON = { pos = 23, section = 1 }, Healing = { pos = 12, section = 1 }, Health = { pos = 11, section = 1 }, ['Health Regen'] = { pos = 12, section = 1 }, ['Health Regeneration'] = { pos = 12, section = 1 }, HealthRegen = { pos = 12, section = 1 }, Lethality = { pos = 13, section = 1 }, ['Life Steal'] = { pos = 14, section = 1 }, Lifesteal = { pos = 14, section = 1 }, ['Magic Penetration'] = { pos = 15, section = 1 }, ['Magic Resistance'] = { pos = 16, section = 1 }, MagicPen = { pos = 15, section = 1 }, MagicResist = { pos = 16, section = 1 }, Mana = { pos = 17, section = 1 }, ['Mana Regeneration'] = { pos = 18, section = 1 }, ManaRegen = { pos = 18, section = 1 }, ['Movement Speed'] = { pos = 19, section = 1 }, MovementSpeed = { pos = 19, section = 1 }, Movespeed = { pos = 19, section = 1 }, ['On Hit'] = { pos = 5, section = 1 }, Range = { pos = 20, section = 1 }, ['Spell Vamp'] = { pos = 21, section = 1 }, SpellVamp = { pos = 21, section = 1 }, Tenacity = { pos = 22, section = 1 }, unknown = { pos = 1, section = 1 }, }, }